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Sanctuary 2017 - REBOOT Series

Lately, I've seen many artists challenging themselves to remake their artwork they made several years ago. With such challenge, you can see how much you've improved throughout the years, or - even if you didn't change your workflow significantly - you can compare how you build your final work based on the same idea or concept.
I did a couple of things differently - even in the original version, I wanted the temple ruin to be on the top of a rock arch, but I didn't have the skills and the tools to make one. So, this time, I modelled an arch myself (the basic shape was created in VUE with primitives turned into a metablob, and I sculpted the details in ZBrush). I also used way more complex materials and ecosystems; instead of a single layer of procedural rock material (plus a pretty uniform ecosystem), the new arch and mid-ground mountains have ~8 layers of hybrid materials, including seamless bitmaps and fractal-based procedural materials as well.

The final work of the revisited Sanctuary

The final work of the revisited Sanctuary

2009 vs. 2017

2009 vs. 2017

A quick demosntration of the workflow of modeling the arch

A quick demosntration of the workflow of modeling the arch